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INFINITY ONLINE

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GAME INFO

INFINITY ONLINE is a martial arts MMORPG inspired by classic Hero Online gameplay. Hunt monsters, promote your job, join a House, and fight for Zhuang or Shao in scheduled faction wars.

Core Gameplay

You control a hero in real-time combat — strike with weapons, cast martial arts skills, party with other players, and grow from a Novice into advanced jobs such as Warrior, Champion, or Warlord. Your level is shown as a martial rank (Kyu / Dan / Divine), and your body type determines which weapons you master.

  • Quests, field hunting, and dungeons for experience and loot
  • Job promotions at in-game masters — your Job title changes as you advance
  • Reborn paths that unlock stronger Divine or Dark forms
  • Open-world and scheduled PvP — Honor rises and falls with player combat
  • Houses (guilds) for group play, chat, and competitive Fame

New to the game? Start with the Game Guide for download, registration, and website account help.

Playable Character Types

When you create a character you pick a martial body type. This is the "Class" shown on rankings and the homepage Top 5. Everyone begins as a Novice until they choose a form. After reborn, your appearance upgrades to a Divine or Dark variant of the same path.

Character TypeWeapon StyleDivine RebornDark Reborn
Sword MaleSwordDivine Sword MaleDark Sword Male
Sword FemaleSwordDivine Sword FemaleDark Sword Female
Axe MaleAxeDivine Axe MaleDark Axe Male
Spear FemaleSpearDivine Spear FemaleDark Spear Female
Pentachord FemalePentachordDivine Pentachord FemaleDark Pentachord Female

Beast, Empress, and Monk types exist in the original Hero Online roster but are not available on this server at the moment.

Jobs & Promotions

Your Job is your martial profession — separate from your character type. It appears on the Honor Ranking. All heroes start as Novice until the first promotion quest. Each tier opens new skills and a new title.

Starting Job (Level 1)

Every hero begins as a Novice before visiting a job master for the first promotion.

Job
Novice

First Promotion (Level 10+)

Choose one of four martial paths — melee, support, ranged, or stealth.

JobPath
WarriorMelee
PhysicianSupport
HunterRanged
AssassinStealth

Second Promotion (Level 20+)

Specialize further within your chosen path. Each first job splits into two advanced jobs.

JobPath
ChampionWarrior
MusaWarrior
SurgeonPhysician
Combat MedicPhysician
TrackerHunter
RangerHunter
SlayerAssassin
ShinobiAssassin

Third Promotion (Level 30+)

Master-tier jobs for veterans who complete the highest standard promotion quests.

JobPath
WarlordChampion / Musa
Holy HandSurgeon / Combat Medic
BeastlordTracker / Ranger
Shadow LordSlayer / Shinobi

Darkness Path (Level 40+)

A forbidden promotion for heroes who walk the darkness route.

Job
Darkness Novice

God Jobs (Level 41+)

The ultimate titles — only the strongest heroes reach these ranks.

Job
God of War
God of Death
God of Blade

Martial Arts Rank (Level Title)

Levels are displayed as martial ranks instead of plain numbers. Early levels use Kyu, then Dan tiers from level 10 onward. After level 100, ranks become Divine. Reborn heroes show a Reb suffix (for example, 3Dan 2Kyu Reb1).

LevelDisplayed Rank
Lv 55Kyu
Lv 151Dan 5Kyu
Lv 505Dan 0Kyu
Lv 10010Dan 0Kyu
Lv 105Divine 5Kyu
Lv 150Divine 5Dan 50Kyu
Lv 200Divine 10Dan 0Kyu

Honor

Honor is your personal PvP score — not guild points, and not the same as House Fame. Every character starts with 1,000 Honor. When you defeat another player in PvP, you gain Honor and they lose it. If you are killed, your Honor drops and your killer receives a portion of what you lost.

  • Higher Honor means a stronger standing on the server-wide Honor Ranking
  • Faction battles and open PvP are the main ways Honor shifts between players
  • If Honor falls too low, in-game Honor Point Manager NPCs can restore it for a fee

The Honor Ranking lists the top 300 heroes by Honor, showing character name, faction, House, job, class type, and total Honor.

Houses & Fame

A House is the in-game guild (clan). After reaching around 4 Dan, a hero can create or join a House through the House Manager in Dragon Castle. Each House belongs to either Zhuang or Shao — members of one nation cannot join a House of the other faction.

Fame is the House score shown on the House and House Ranking pages. It reflects how active and successful a guild is — wars, member participation, and territory events raise a House's Fame over time. Fame belongs to the guild; Honor belongs to the individual hero.

  • House Master recruits members and manages the guild emblem and notice
  • Members use House chat ($) to coordinate
  • Larger Houses unlock higher guild rank tiers on the website listing
  • Castle and territory wars reward the Houses that hold ground longest

Zhuang & Shao — Factions & Wars

Every hero aligns with one of two nations. Your faction is chosen when you create or join a House and cannot be changed lightly — Zhuang and Shao are permanent rivals. A Zhuang player cannot enter a Shao House, and a Shao player cannot enter a Zhuang House.

FactionOverview
ZhuangOne of the two great nations. Zhuang heroes fight alongside their faction in scheduled wars against Shao. Houses (guilds) belong to one faction only — a Zhuang player cannot join a Shao House.
ShaoThe rival nation to Zhuang. Shao heroes compete for territory and war rewards in the same world. Houses are faction-locked — Shao members cannot join Zhuang Houses.

Scheduled wars pit the two factions against each other. Enter through the Hero Battle Manager in your faction district when the server announcement opens registration.

Faction War

Scheduled nation-vs-nation battles. Zhuang and Shao push toward the enemy base, defeat guards and commanders, and protect their own Faction Lord. The side with the most war points when time runs out wins.

Great War

Territory control around five statues on the battlefield. Each faction starts with points; capturing and holding statues shifts the score. Defend your statues and contest the enemy’s to claim victory.

Castle Wars

High-level House content such as Diamond Castle and Golden Castle wars, where guilds fight to occupy temples or strongholds and earn long-term benefits for their members.

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